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Warning My Mommy is A Savage! Chapter 342 by Seeking A Peaceful

Chapter 342
Uji Quin: [Hahaha! This is hilarious! Look, newbie, why don’t you leave the game now, and I’ll let you pick a different character? I don’t want you to lose too badly.]
Charmine: (Cut the bullsh*t. Bring it on!)
Uji Quin: [!!!]
With that, both of them entered Lord of Honors’ dual-mode.
The dual-platform was a set with a rectangular design and a crystal castle for both players. A character would not be able to enter their opponent’s castle; the castle would kill them should they attempt to.
The game was designed in a way that there were two ways to win the round. The first method was to kill the enemy right as they leave the castle, or before they could make it back in their own castle. The second way was to destroy the enemy’s castle from the outside.
Uncle Larry saw how Uji Quin ran toward Charmine’s castle to attack, thus he nervously blurted, “Charmine, be careful. Be careful! We can’t lose! We can’t afford to lose!”
The entire Burlington would be ashamed if she lost or refused to lick his foot.
“Don’t worry,” said the nonchalant Charmine as her Dancer made her way out from the castle.
Still, the Dancer could be eliminated quickly once she left the castle.
Everyone locked their gazes on their screens, unblinkingly. Uji Quin, on the other hand, glared daggers at his own.
He controlled his Assassin and ran toward the Dancer to attack first. The Assassin moved with such speed that mere shadow clones were left in his wake. In the blink of an eye, he appeared right before the Dancer.
The sound of metal ringing was heard as the Assassin swung his longsword toward the Dancer.
That was the Assassin’s ultimate skill that could shred his enemies into pieces; his Final Move. A Warrior could shield himself if he was the one that went up against that lethality, but a mere Dancer—and other physically weaker characters-stood no chance against an Assassin’s Final Move.
Everyone spectating the match had their breaths labored; the Dancer would die with this ultimate attack! The Dancer was too weak, so much so that she had no way to defend herself.
Staggeringly, Charmine’s fingers fluttered across her keyboard at such a speed that right when the Assassin unsheathed his longsword, she activated her Dancer’s Immunity.
That was a special feature of the Dancer. While she was not offensively powerful, she had a special skill — Immunity–that would last for 1.5 seconds, activated right before the enemy’s attack.
In that span of time, Immunity would reduce the damage received by the Dancer by 50 percent. Of course, the Dancer would still receive 50 percent of the attack, and she could still die if she failed to withstand it.
Spectators and gamers alike watched the live-stream through their devices without blinking.
So what if she chose Immunity? Immunity lasted only 1.5 seconds; the Dancer could still die!
However, the moment Charmine went on Immunity mode, her fingers swiftly moved to press the keys on her keyboard. While the Dancer was on Immunity, it shot arrows at the Assassin relentlessly.
At that moment, the Dancer was barely injured while the Assassin sustained heavy injuries from her attacks.
The arrows stabbed the Assassin and cost him half of his health bar.
Half!
Uji Quin looked at his screen and frowned. This player could use Immunity while attacking with such speed?
No matter; it was just a cheap trick
With that, Uji Quin moved his character to a space two meters away. He ran away!

The Novel will be updated daily. Come back and continue reading tomorrow, everyone!
Warning My Mommy is A Savage! Chapter 342 by Seeking A Peaceful

Warning My Mommy is A Savage! Chapter 342 by Seeking A Peaceful

Chapter 342
Uji Quin: [Hahaha! This is hilarious! Look, newbie, why don’t you leave the game now, and I’ll let you pick a different character? I don’t want you to lose too badly.]
Charmine: (Cut the bullsh*t. Bring it on!)
Uji Quin: [!!!]
With that, both of them entered Lord of Honors’ dual-mode.
The dual-platform was a set with a rectangular design and a crystal castle for both players. A character would not be able to enter their opponent’s castle; the castle would kill them should they attempt to.
The game was designed in a way that there were two ways to win the round. The first method was to kill the enemy right as they leave the castle, or before they could make it back in their own castle. The second way was to destroy the enemy’s castle from the outside.
Uncle Larry saw how Uji Quin ran toward Charmine’s castle to attack, thus he nervously blurted, “Charmine, be careful. Be careful! We can’t lose! We can’t afford to lose!”
The entire Burlington would be ashamed if she lost or refused to lick his foot.
“Don’t worry,” said the nonchalant Charmine as her Dancer made her way out from the castle.
Still, the Dancer could be eliminated quickly once she left the castle.
Everyone locked their gazes on their screens, unblinkingly. Uji Quin, on the other hand, glared daggers at his own.
He controlled his Assassin and ran toward the Dancer to attack first. The Assassin moved with such speed that mere shadow clones were left in his wake. In the blink of an eye, he appeared right before the Dancer.
The sound of metal ringing was heard as the Assassin swung his longsword toward the Dancer.
That was the Assassin’s ultimate skill that could shred his enemies into pieces; his Final Move. A Warrior could shield himself if he was the one that went up against that lethality, but a mere Dancer—and other physically weaker characters-stood no chance against an Assassin’s Final Move.
Everyone spectating the match had their breaths labored; the Dancer would die with this ultimate attack! The Dancer was too weak, so much so that she had no way to defend herself.
Staggeringly, Charmine’s fingers fluttered across her keyboard at such a speed that right when the Assassin unsheathed his longsword, she activated her Dancer’s Immunity.
That was a special feature of the Dancer. While she was not offensively powerful, she had a special skill — Immunity–that would last for 1.5 seconds, activated right before the enemy’s attack.
In that span of time, Immunity would reduce the damage received by the Dancer by 50 percent. Of course, the Dancer would still receive 50 percent of the attack, and she could still die if she failed to withstand it.
Spectators and gamers alike watched the live-stream through their devices without blinking.
So what if she chose Immunity? Immunity lasted only 1.5 seconds; the Dancer could still die!
However, the moment Charmine went on Immunity mode, her fingers swiftly moved to press the keys on her keyboard. While the Dancer was on Immunity, it shot arrows at the Assassin relentlessly.
At that moment, the Dancer was barely injured while the Assassin sustained heavy injuries from her attacks.
The arrows stabbed the Assassin and cost him half of his health bar.
Half!
Uji Quin looked at his screen and frowned. This player could use Immunity while attacking with such speed?
No matter; it was just a cheap trick
With that, Uji Quin moved his character to a space two meters away. He ran away!

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